So, where to start. Firstly let me set out a couple of things, I've
not played using Eldar before and I've barely played against them. What you
must be thinking now is why the hell should I bother with this post? Well what
you'll get is my point of view completely uninfluenced by the previous editions
of the Eldar codex, it might not count for much but it is just that,
my opinion. The way I'm going to do this is I'm going to pull out a few units and
explain why this codex has really got me so interested in creating an Eldar
force.
Overarching rules
Battle Focus - this allows any unit with it to Run then Shoot, or Shoot then Run. The vast majority of the army has it.
This is massive and is going to be a game changer I'm sure. Troop units can can now disembark from transports, fire then run out of assault range. It's also important to note that it effectively increases all short ranged unit such as Fire Dragons and Warp Spiders by a Run roll (and of course they all have Fleet). It really makes the whole army very manoeuvrable.
Overarching rules
Battle Focus - this allows any unit with it to Run then Shoot, or Shoot then Run. The vast majority of the army has it.
This is massive and is going to be a game changer I'm sure. Troop units can can now disembark from transports, fire then run out of assault range. It's also important to note that it effectively increases all short ranged unit such as Fire Dragons and Warp Spiders by a Run roll (and of course they all have Fleet). It really makes the whole army very manoeuvrable.
HQ's
The Avatar of Khaine, this guy is to put it simply a beat stick.
Stats that put it alongside a Bloodthirster with a multitude of wounds,
immunity to anything that gets a pyromaniac excited and he carries a shrieking
blade that throws out a melta shot and hits virtually every time.
What's not to like?
Well...he's not exactly fast, he does have Fleet but The Avatar of
Khaine will be foot slogging across the battlefield getting shot out by
essentially everything. also he's an easy target for psychic de-buffs as
he's is not a psyker so only has a basic Deny the Witch,
Illic Nightspear, this for me is the most beautiful model in the
range, and was a big part of my decision to start an Eldar force.
He shoots almost as well as the Avatar and every shot is Precision.
Voidbringer, his rifle can cause instant death and his has a nice ability to infiltrate
anywhere on the battlefield taking his unit with him! This guy is going to sit in cover picking off sargeants, heavy weapon models and maybe dropping the odd precision shot on warlords.
Troops
Rangers, these are a really nice sniper
unit which can be upgraded to Pathfinders to give them a better cover save and like Illic all
shots become precision shots. this is not a cheap upgrade, taking them to
nearly twice a normal marine. These will come into their own with so many multi-demon
prince armies running around, and of course they're an excellent scoring unit
for camping an objective.
Elites
Elites
Harlequins, as much as I love these
models and I can see the benefits of them in combat (they really do put out a
lot of attacks on the charge) I think they'll struggle to survive. They rely on
two things, cover/invulnerable saves and a psychic power. their armour gives
them a 1 in 3 chance of surviving and if you pay the points for him, the Shadowseer
can use the veil of tears to prevent models from being able to target them from
over a certain range, but as I said, it's a psychic power and there's almost a
17% chance of failing it and if it fails you may as well say goodbye to the
unit.
Still the models look amazing and they
have one of the best background of any unit in the codex so I will be fielding
them
Fast attack
Warp spiders, let's just run through
this, they're Jetpack Infantry, have a
weapon that preys on those with lower initiative, have battle focus, hit and
run, strong against vehicles and they get their Warp Generator move. This is a
very fast very powerful unit that's going to cause a lot of people a lot of
headaches. I expect these to be moving around the battle field with ease making
planning for them very difficult.
Heavy support
Dark reapers, These can throw out a lot
of fire-power they might be slow and purposeful, but let's be honest you're not
going to want to move them that much anyway! They can remove cover saves, take
down tanks and pin units in place. The Exarch can benefit from Night vision or
monster hunter or choose to fire his weapon multiple times. These are a strong
unit in a very strong heavy support section for Eldar.
So that it, those are the units I picked
out to form the basis of my force. There are other really strong HQ's, units
and the like but these were what caught my eye. Things like the warlocks, the
Farseers, jet bikes, striking scorpions (did I really read that the Exarch
essentially gets a power fist that strikes with 4 attacks at initiative 6!?) and several other will all bear consideration as I grow my force but for now thanks for reading.
No comments:
Post a Comment