In most “dungeon crawl” type
games, in which the players move around and discover a map filled
with enemies while seeking objectives, the balancing of progression –
of the simplified “levelling up” mechanic derived from
role-playing games – is in an awkward position. A fully-fledged
roleplaying game has a much longer progression track and a much wider
design space for gaining abilities; there is a much larger portfolio
of things to improve (base statistics, the character's library of
abilities, the efficiency of existing abilities, non-combat skills
and feats etc) while a board
game generally reduces the entire design to a series of, or indeed
single, combat encounter. This smaller design space means that each
level has a smaller number of possibilities – and thus the rate of
progression is a lot faster. Similarly, a board game is designed to
be played to completion in a single session – the levelling
mechanics in a role-playing game are for a campaign lasting several
sessions. Thus a player may well gain several levels in one game.
Showing posts with label Reviews. Show all posts
Showing posts with label Reviews. Show all posts
Wednesday, 26 June 2013
Sunday, 16 June 2013
Warhammer Quest - The Review
Some of us will be of an age where we can remember the tabletop Warhammer Quest game. I remember one of my friends managing to pick up a copy when we were really into 40k and scoffing at the notion it could be fun. Many epic dungeon crawls later and it still ranks as one of my favourite tabletop experiences, The best way to start this review is with these simple words.
Nostalgia at its finest.
The iOS version really lives up to the tabletop version.
Saturday, 15 June 2013
Love Letter Review
Pictured: cards, bag, little glass hearts. Not Pictured: Love. |
A card game of romantic rivals for 2-4 players.
Alderac Entertainment Group made a name for themselves in the CCG boom years with my former addiction, Legend of the Five Rings, and a spate of so-so games. In the last few years they have made some really interesting hits, including their most recent release; Love Letter.
Set in their Tempest series of courtly intrigue games, Love Letter sees you setting out to win the hand of Princess Annette. It’s not going to be easy as not only are you just some Johnny-Come-Lately who has no contacts at court, but there are other rivals for the lovely Annette’s hand. You and each suitor all have to use your contacts to try and get a love letter all the way from the lowly streets of Tempest and into the princess’ dainty hand.
That’s the premise, so how’s it play?
Inside the lush cloth bag is a deck of sixteen cards and thirteen wooden blocks, replaced in my picture with little hearts because, well, it seemed more fitting.
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