Showing posts with label zombicide. Show all posts
Showing posts with label zombicide. Show all posts

Wednesday, 26 June 2013

Zombicide: The Review


In most “dungeon crawl” type games, in which the players move around and discover a map filled with enemies while seeking objectives, the balancing of progression – of the simplified “levelling up” mechanic derived from role-playing games – is in an awkward position. A fully-fledged roleplaying game has a much longer progression track and a much wider design space for gaining abilities; there is a much larger portfolio of things to improve (base statistics, the character's library of abilities, the efficiency of existing abilities, non-combat skills and feats etc) while a board game generally reduces the entire design to a series of, or indeed single, combat encounter. This smaller design space means that each level has a smaller number of possibilities – and thus the rate of progression is a lot faster. Similarly, a board game is designed to be played to completion in a single session – the levelling mechanics in a role-playing game are for a campaign lasting several sessions. Thus a player may well gain several levels in one game.