Showing posts with label Tactics. Show all posts
Showing posts with label Tactics. Show all posts

Monday, 1 July 2013

Tau Players - What Can Forgeworld Do For You? [Part 2]

The first half of my review of the new Tau units in Imperial Armour 3 2nd Edition was on the whole favourable - choices like the Remora or Barracuda were strong additions to the army while the variant Hammerheads and the Tetra provided alternatives to the norm, subtly different but often no less powerful.

The remaining options are perhaps "weaker" but interesting flavour choices that may well have a place in a themed army.

Monday, 10 June 2013

Tau Players - What Can Forgeworld Do For You? [Part 1]

The recent update to 6th edition of Imperial Armour 3 brought with it new rules for Forgeworld's range of Tau and Kroot units, promising changes to rules in order to make them usable under the new codex. Many of the changes were simple bookkeeping ones such as the addition of Supporting Fire, revision of Markerlights and weapons like Fusion Blasters, Pulse Carbines and Burst Cannons but these have had severe effects on the function of some models. This article will consider a number of units in their new guise against the core Tau codex.