Naval combat wargames that are not historicals or space games are tricky to find; this is perhaps because the nature of naval warfare is not immediately interesting in game terms. Ships are slow, hard to manoeuvre and armed with more weapons than most games can simulate, most of which shoot things from ranges far beyond what tabletops allow. Games Workshop's Battlefleet Gothic, a broadsides-and-cannons game at its heart with a space flavour added, used a kind of non-scale; ship models were huge but simply a flavourful abstraction with only the base of the model actually representing its position. This was a theoretically good compromise but one which made moving models around terrain difficult at times.
Showing posts with label steampunk. Show all posts
Showing posts with label steampunk. Show all posts
Thursday, 27 June 2013
Tuesday, 18 June 2013
Warmachine- arcana and steamworks
Ah Warmachine. Currently my favourite and most played wargame, those familiar with 40K and other Games Workshop systems will be relatively intimidated by the apparent complexity of Warmachine. In this article I will be looking to cut through some of this complexity and go over the basics including a brief introduction to the factions and a brief synopsis of how a game will generally go.
The beauty of Warmachine is its scalability, it is entirely possible to play the game using nothing more than the contents of the £35 faction boxes which generally contain a Warcaster, Warjack and some heavy infantry, typically these games will work out at approximately 15 points, with games typically going up in increments of 15, 20, 35 and 50+ as your model collection grows and the more experienced you get. The small 'battlebox' games will take anything from 30 to 45mins while larger games can take several hours.
Friday, 14 June 2013
Tales of Painters VII - Aidan - Part 1 - Malifaux, Ten Thunders, Painting
That about sums up
what the Tales of VIII Painters will be about for me.
Malifaux
For those who aren’t
au fait, Malifaux is set in an alternate Victorian era where a rift in the
fabric of reality leads to the world of Malifaux. A place where magic exists and monsters are
real. The world of Malifaux loosely consists
of 5 factions: The Guild - the self
appointed law in Malifaux, The Arcanists – a secret faction who concentrate on
honing their new found powers, The Resurrectionists – a loosely grouped bunch
of individuals who use magic to control the dead, The Neverborn – the monsters
inhabiting Malifaux and The Outcasts – basically everyone who doesn’t belong to
the above.
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