As a fan of cyberpunk science-fiction, the theme and the implementation of it in mechanical terms of Android Netrunner appealed greatly to me. A game using asymmetrical mechanics to represent a series of attacks on a company's computer servers, challenging unknown defensive protocols and avoiding traps has the potential to explore a wide design space and add a vast library of mechanics. This combines with the faction mechanic, and the limitations placed on cross-faction decks, to create a game where multiple win conditions and game states are supported both across standard card game archetypes and within them. That this is all managed in a game which currently only has two viable game-winning conditions (scoring 7 points or dealing sufficient damage to “kill” the Runner player) shows the potential within the system.