Showing posts with label Tutorial. Show all posts
Showing posts with label Tutorial. Show all posts

Thursday, 27 June 2013

Britannia Rules The Waves! An Introduction to Dystopian Wars

Naval combat wargames that are not historicals or space games are tricky to find; this is perhaps because the nature of naval warfare is not immediately interesting in game terms. Ships are slow, hard to manoeuvre and armed with more weapons than most games can simulate, most of which shoot things from ranges far beyond what tabletops allow. Games Workshop's Battlefleet Gothic, a broadsides-and-cannons game at its heart with a space flavour added, used a kind of non-scale; ship models were huge but simply a flavourful abstraction with only the base of the model actually representing its position. This was a theoretically good compromise but one which made moving models around terrain difficult at times.





Monday, 17 June 2013

Basing basics. And some advanced things.

OK, as my first real contribution I will be going through some basic and advanced basing techniques with supporting pictures where I am able. I will go through this step by step, by the end you should be able to produce a cohesive look to your models with a few more advanced techniques for centerpiece models. I will assume that the reader has no prior knowledge of basing.

Man'o War Demolition Corps on snowy 'tundra' bases