The remaining options are perhaps "weaker" but interesting flavour choices that may well have a place in a themed army.
Showing posts with label Tau. Show all posts
Showing posts with label Tau. Show all posts
Monday, 1 July 2013
Tau Players - What Can Forgeworld Do For You? [Part 2]
The first half of my review of the new Tau units in Imperial Armour 3 2nd Edition was on the whole favourable - choices like the Remora or Barracuda were strong additions to the army while the variant Hammerheads and the Tetra provided alternatives to the norm, subtly different but often no less powerful.
Wednesday, 12 June 2013
A Tale of VIII Painters - Ray Slows Down With Fast Eldar
Being as I am the sort of person who likes 40k flavour but also completely ignores it when designing armies should it get in the way, the idea behind Saim-Hann Eldar seemed cool (Celtic influenced Wicker-Man style cult Eldar bikers who think if it doesn't have an engine it's not worth taking) but I wanted to make it my own thing.
So I decided to make an army based on the Saim-Hann theme, tentatively called Craftworld Saim-Hradh in keeping with the general "pick a festival or season from Gaelic religion" thing the Eldar have going for them in naming terms. It's going to have the same general "rules" of building a themed army (lots of bikers, lots of tanks and other fast units) but with a tiny bit of flexibility, mostly because there's too many cool Eldar models I want to own like Wraithguard, Rangers and Harlequins.
So I decided to make an army based on the Saim-Hann theme, tentatively called Craftworld Saim-Hradh in keeping with the general "pick a festival or season from Gaelic religion" thing the Eldar have going for them in naming terms. It's going to have the same general "rules" of building a themed army (lots of bikers, lots of tanks and other fast units) but with a tiny bit of flexibility, mostly because there's too many cool Eldar models I want to own like Wraithguard, Rangers and Harlequins.
Labels:
40k,
Eldar,
Painting,
Tale of VIII Painters,
Tau
Monday, 10 June 2013
Tau Players - What Can Forgeworld Do For You? [Part 1]
The recent update to 6th edition of Imperial Armour 3 brought with it new rules for Forgeworld's range of Tau and Kroot units, promising changes to rules in order to make them usable under the new codex. Many of the changes were simple bookkeeping ones such as the addition of Supporting Fire, revision of Markerlights and weapons like Fusion Blasters, Pulse Carbines and Burst Cannons but these have had severe effects on the function of some models. This article will consider a number of units in their new guise against the core Tau codex.
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