Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Wednesday, 7 December 2016

You remind me of the Babe...Jim Henson's Labyrinth (2016) board game review

Jim Henson's Labyrinth (2016) -River Horse Games

 Jim Henson's Labyrinth was a big film for me as a child One I'd always watch if it was on TV and a film I've owned on both VHS, DVD and BluRay. Its a film that I bonded with my fiancee over when we first started seeing each other. It has endured from childhood to adulthood as one of my favourite films. I also love board games so when I heard that there was to be a Labyrinth board game, with official Jim Henson Creature shop miniatures I was always going to buy it. Well I have it now, I have played it and I have also read a few unfavourable reviews on sites like Boardgamegeek. Are these fair?



Wednesday, 30 November 2016

What is best in life? Conan- Monolith games (2016)

Conan- Monolith Games (2016)

Back in January 2015, a time of high adventure, a game hit kickstarter that promised beautiful minis and an authentic representation of the world of Robert E Howards Conan the Cimmerian, backed up with a game that had some of the biggest names in boardgaming attached. That game was Conan by Monolith games. It went on to be one of the largest grossing tabletop game kickstarters and delivered last month some monumental boxes full to the brim with stuff, and things. But are these good things and fine stuff? The game is not without its controversies, more of which later, but more importantly, did it deliver on its promises?


A big box of stuff

Friday, 28 June 2013

Maliwhatnow?

In the time I've known (well, conversed with over the interwebz) Aidan, one thing he's always championed has been Malifaux.  There had been conjecture he had just made it all up (along with his meteoric rise up the UK rankings chasing the crown of the elusive Adam Magicpockets) but lo and behold, it's a real game.




So, with my ongoing descent in to the murky waters of 'the hobby', and the prospect of more very nice looking minis to paint, I investigated further.  The nearest hobby shop to me is Worlds at War in Livingston, and after chatting to the owner on a few occasions he told me they ran a variety of demo days for games, Malifaux among them.



Thursday, 27 June 2013

Britannia Rules The Waves! An Introduction to Dystopian Wars

Naval combat wargames that are not historicals or space games are tricky to find; this is perhaps because the nature of naval warfare is not immediately interesting in game terms. Ships are slow, hard to manoeuvre and armed with more weapons than most games can simulate, most of which shoot things from ranges far beyond what tabletops allow. Games Workshop's Battlefleet Gothic, a broadsides-and-cannons game at its heart with a space flavour added, used a kind of non-scale; ship models were huge but simply a flavourful abstraction with only the base of the model actually representing its position. This was a theoretically good compromise but one which made moving models around terrain difficult at times.





Wednesday, 26 June 2013

Zombicide: The Review


In most “dungeon crawl” type games, in which the players move around and discover a map filled with enemies while seeking objectives, the balancing of progression – of the simplified “levelling up” mechanic derived from role-playing games – is in an awkward position. A fully-fledged roleplaying game has a much longer progression track and a much wider design space for gaining abilities; there is a much larger portfolio of things to improve (base statistics, the character's library of abilities, the efficiency of existing abilities, non-combat skills and feats etc) while a board game generally reduces the entire design to a series of, or indeed single, combat encounter. This smaller design space means that each level has a smaller number of possibilities – and thus the rate of progression is a lot faster. Similarly, a board game is designed to be played to completion in a single session – the levelling mechanics in a role-playing game are for a campaign lasting several sessions. Thus a player may well gain several levels in one game.